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What is binkw32.dll?

Part of Bink and Smacker by RAD Game Tools

What is it?

Bink is a proprietary video file format (extension .bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video games. Smacker video is a video file format (with the .SMK file extension) .
Download Boost and enjoy your PC. Speed up Bink and Smacker and optimize your PC.

How is binkw32.dll loaded?

Process Module - binkw32.dll is loaded as a DLL (dynamic link library) module within the process fallout3.exe (Fallout 3 by Bethesda Softworks) via run-time dynamic linking.
Bink and Smacker is loaded by:

Community

What is the community is seeing?What is the community is doing?
About 0.5% of all Boost users have the binkw32.dll file.Of the 0.5% of binkw32.dll users, 11.1% have disabled it.
Typical file (disk image) location:
C:\fallout 3 uncut\binkw32.dll

Are there other versions of Bink and Smacker?

What else is related?

What Windows OS versions does this run on?

Windows 7 Ultimate (6.1.7601.65536)
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File details

File name: binkw32.dll
Publisher: RAD Game Tools, Inc. (verified)
Name: Bink and Smacker
Description: RAD Video Tools
Version: 1.9p
Size: 176.77 KB

Digital certificate

Issued to: Epic Games Inc.
Certificate authority: VeriSign

Image hashes

MD5: 128b560ef70e8085c507368da6f26fe6
SHA-1: 016558453bacdf92830eb8cb68b9fc11c29ac05c
SHA-256: a4ddcf8d78eac388cbc85155ef37a251a77f50de79d0b975ab9bb65bd0375698

PE image details

Subsystem: Windows GUI
File packed: No
Import Table
gdi32.dll
kernel32.dll
user32.dll
winmm.dll
Export Table
_binkbufferblit@12
_binkbuffercheckwinpos@12
_binkbufferclear@8
_binkbufferclose@4
_binkbuffergetdescription@4
_binkbuffergeterror@0
_binkbufferlock@4
_binkbufferopen@16
_binkbuffersetdirectdraw@8
_binkbuffersethwnd@8
_binkbuffersetoffset@12
_binkbuffersetresolution@12
_binkbuffersetscale@12
_binkbufferunlock@4
_binkcheckcursor@20
_binkclose@4
_binkclosetrack@4
_binkcopytobuffer@28
_binkcopytobufferrect@44
_binkddsurfacetype@4
_binkdoframe@4
_binkdx8surfacetype@4
_binkdx9surfacetype@4
_binkgeterror@0
_binkgetframebuffersinfo@8
_binkgetkeyframe@12
_binkgetrealtime@12
_binkgetrects@8
_binkgetsummary@8
_binkgettrackdata@8
_binkgettrackid@8
_binkgettrackmaxsize@8
_binkgettracktype@8
_binkgoto@12
_binkissoftwarecursor@8
_binklogoaddress@0
_binknextframe@4
_binkopen@8
_binkopendirectsound@4
_binkopenmiles@4
_binkopentrack@8
_binkopenwaveout@4
_binkpause@8
_binkregisterframebuffers@8
_binkrestorecursor@4
_binkservice@4
_binkseterror@4
_binksetframerate@8
_binksetio@4
_binksetiosize@4
_binksetmemory@8
_binksetmixbins@16
_binksetmixbinvolumes@20
_binksetpan@12
_binksetsimulate@4
_binksetsoundonoff@8
_binksetsoundsystem@8
_binksetsoundtrack@8
_binksetvideoonoff@8
_binksetvolume@12
_binkwait@4
_radfree@4
_radmalloc@4
_radsetmemory@8
_radtimerread@0
_yuv_blit_16a1bpp@40
_yuv_blit_16a1bpp@52
_yuv_blit_16a1bpp_mask@48
_yuv_blit_16a1bpp_mask@60
_yuv_blit_16a4bpp@40
_yuv_blit_16a4bpp@52
_yuv_blit_16a4bpp_mask@48
_yuv_blit_16a4bpp_mask@60
_yuv_blit_16bpp@40
_yuv_blit_16bpp@48
_yuv_blit_16bpp_mask@48
_yuv_blit_16bpp_mask@56
_yuv_blit_24bpp@40
_yuv_blit_24bpp@48
_yuv_blit_24bpp_mask@48
_yuv_blit_24bpp_mask@56
_yuv_blit_24rbpp@40
_yuv_blit_24rbpp@48
_yuv_blit_24rbpp_mask@48
_yuv_blit_24rbpp_mask@56
_yuv_blit_32abpp@40
_yuv_blit_32abpp@52
_yuv_blit_32abpp_mask@48
_yuv_blit_32abpp_mask@60
_yuv_blit_32bpp@40
_yuv_blit_32bpp@48
_yuv_blit_32bpp_mask@48
_yuv_blit_32bpp_mask@56
_yuv_blit_32rabpp@40
_yuv_blit_32rabpp@52
_yuv_blit_32rabpp_mask@48
_yuv_blit_32rabpp_mask@60
_yuv_blit_32rbpp@40
_yuv_blit_32rbpp@48
_yuv_blit_32rbpp_mask@48
_yuv_blit_32rbpp_mask@56
_yuv_blit_uyvy@40
_yuv_blit_uyvy@48
_yuv_blit_uyvy_mask@48
_yuv_blit_uyvy_mask@56
_yuv_blit_yuy2@40
_yuv_blit_yuy2@48
_yuv_blit_yuy2_mask@48
_yuv_blit_yuy2_mask@56
_yuv_blit_yv12@44
_yuv_blit_yv12@52
_yuv_init@4
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